Questions

Answers

1. How are "points" calculated?

A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on a) the victim's points rating, and b) the weapon you used. If you kill someone with a higher points rating than you, then you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.

When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.

Specifically, the equations are:

Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5

Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5

Plus, the following point bonuses are available for completing objectives in the following games:

Player Action PlyrPlyr Action Team Action World Action Action Player Reward Team Reward Ranking
Yes No No No (rats_ctf) Captured Blue Flag +10 Red +10 Team Fortress Classic
Yes No No No (rats_ctf) Captured Red Flag +10 Blue +10 Team Fortress Classic
Yes No Yes No Blue Captured The Flag +10 Blue +10 Team Fortress Classic
Yes No Yes No Blue Captures Command Point 1 +2 Blue +5 Team Fortress Classic
Yes No Yes No Blue Captures Command Point 2 +2 Blue +5 Team Fortress Classic
Yes No Yes No Blue Captures Command Point 3 +2 Blue +5 Team Fortress Classic
Yes No Yes No Blue Captures Command Point 4 +2 Blue +5 Team Fortress Classic
Yes No Yes No Blue Captures Command Point 5 +10 Blue +25 Team Fortress Classic
Yes No Yes No Blue Yard Breached +2 Red +5 Team Fortress Classic
Yes No No No Breaching Enemy Spawn -5 Team Fortress Classic
Yes No No No Built A Sentry Gun +2 Team Fortress Classic
Yes Yes No No Cured Teammate's Hallucinations +1 Team Fortress Classic
No Yes No No Cured Teammate's Infection +2 Team Fortress Classic
No Yes No No Destroyed Enemy Dispenser +5 Team Fortress Classic
No Yes No No Destroyed Enemy Sentry Gun +10 Team Fortress Classic
No Yes No No Destroyed Enemy Teleporter Entrance +2 Team Fortress Classic
No Yes No No Destroyed Enemy Teleporter Exit +2 Team Fortress Classic
Yes No No No Detpacks Set 0 Team Fortress Classic
No Yes No No Discovered Enemy Spy +1 Team Fortress Classic
Yes No No No Dismantled Their Sentry Gun 0 Team Fortress Classic
Yes No No No Domination (4 kills) +3 Team Fortress Classic
Yes No No No Double Kill (2 kills) +1 Team Fortress Classic
Yes Yes No No Doused Teammate's Fire +1 Team Fortress Classic
Yes No Yes No Dustbowl Blue Team CP1 +30 Blue +5 Team Fortress Classic
Yes No Yes No Dustbowl Blue Team CP2 +30 Blue +5 Team Fortress Classic
Yes No Yes No Dustbowl Blue Team Wins +50 Blue +10 Team Fortress Classic
Yes No No No God Like (20 kills) +11 Team Fortress Classic
Yes No No No Headshot Kill +1 Team Fortress Classic
Yes Yes No No Healed A Teammate +1 Team Fortress Classic
No Yes No No Infected A Teammate -5 Team Fortress Classic
No Yes No No Infected Enemy +5 Team Fortress Classic
Yes No No No Killing Spree (13 kills) +8 Team Fortress Classic
Yes No No No Mega Kill (7 kills) +5 Team Fortress Classic
Yes No No No Monster Kill (15 kills) +9 Team Fortress Classic
Yes No No No Ownage (9 kills) +6 Team Fortress Classic
Yes No No No Rampage (5 kills) +4 Team Fortress Classic
Yes No Yes No Red Captured The Flag +10 Red +10 Team Fortress Classic
Yes No Yes No Red Captures Command Point 1 +10 Red +25 Team Fortress Classic
Yes No Yes No Red Captures Command Point 2 +2 Red +5 Team Fortress Classic
Yes No Yes No Red Captures Command Point 3 +2 Red +5 Team Fortress Classic
Yes No Yes No Red Captures Command Point 4 +2 Red +5 Team Fortress Classic
Yes No Yes No Red Yard Breached +2 Blue +5 Team Fortress Classic
No Yes No No Repaired Teammate's Sentry Gun' +1 Team Fortress Classic
No Yes No No Repaired Teammate's Teleporter Entrance +1 Team Fortress Classic
No Yes No No Repaired Teammate's Teleporter Exit +1 Team Fortress Classic
Yes No No No Rock2 Gas Chamber Goal +10 +1 Team Fortress Classic
No Yes No No Tranquilized Enemy +5 Team Fortress Classic
Yes No No No Triple Kill (3 kills) +2 Team Fortress Classic
Yes No No No Ultra Kill (11 kills) +7 Team Fortress Classic
Yes No No No Unstoppable (17 kills) +10 Team Fortress Classic

2. What are all the weapon points modifiers?

Weapon points modifiers are used to determine how many points you should gain or lose when you make a kill or are killed by another player. Higher modifiers indicate that more points will be gained when killing with that weapon (and similarly, more points will be lost when being killed by that weapon). Modifiers generally range from 0.00 to 2.00.

Weapon Name Modifier Ranking
AC Autocannon 1.00 Team Fortress Classic
CALTROP Caltrops 3.00 Team Fortress Classic
AXE Crowbar 1.90 Team Fortress Classic
DETPACK Detpack 1.70 Team Fortress Classic
BUILDING_DISPENSER Dispenser 2.00 Team Fortress Classic
EMPGRENADE EMP Grenade 1.15 Team Fortress Classic
FLAMES Flame Thrower 1.80 Team Fortress Classic
GASGRENADE Gas Grenade 1.70 Team Fortress Classic
GL_GRENADE Grenade Launcher 1.25 Team Fortress Classic
INFECTION Infection 1.70 Team Fortress Classic
TIMER Infection Timer 0.00 Team Fortress Classic
KNIFE Knife 1.80 Team Fortress Classic
MEDIKIT Medikit 1.95 Team Fortress Classic
MIRVGRENADE MIRV Grenade 1.25 Team Fortress Classic
NAILGRENADE Nail Grenade 1.70 Team Fortress Classic
NAILS Nail Gun 1.80 Team Fortress Classic
NAPALMGRENADE Napalm Grenade 1.70 Team Fortress Classic
NORMALGRENADE Normal Grenade 1.10 Team Fortress Classic
PIPEBOMB Pipebomb 1.25 Team Fortress Classic
RAILGUN Rail Gun 1.95 Team Fortress Classic
ROCKET Rocket Launcher 1.00 Team Fortress Classic
SENTRYGUN Sentry Gun 1.00 Team Fortress Classic
SHOTGUN Shotgun 1.60 Team Fortress Classic
SNIPERRIFLE Sniper Rifle 1.00 Team Fortress Classic
AUTORIFLE Sniper Rifle (Auto Mode) 1.20 Team Fortress Classic
SPANNER Spanner 2.00 Team Fortress Classic
SUPERNAILS Super Nail Gun 1.65 Team Fortress Classic
SUPERSHOTGUN Super Shotgun 1.15 Team Fortress Classic

3. How can I edit my profile and set real name, e-mail address, homepage and ICQ number?

Player profile options can be configured by saying the appropriate gameme_set command while you are playing on a participating gameserver. To issue commands, push your chat key and type the command text.

Syntax: say /gameme_set option value

Acceptable "options" are:

  • realname
    Sets your Real Name as shown in your profile.
    Example: /gameme_set realname Joe Bloggs

  • email
    Sets your E-mail Address as shown in your profile.
    Example: /gameme_set email joe@hotmail.com

  • homepage
    Sets your Home Page as shown in your profile.
    Example: /gameme_set homepage http://www.geocities.com/joe/

  • icq
    Sets your ICQ Number as shown in your profile.
    Example: /gameme_set icq 123456789

Note: These are not standard Half-Life console commands. If you type them in the console, Half-Life might give you an error.

4. My rank is embarrassing. How can I opt out?

Say /gameme_hideranking while playing on a participating gameserver. This will toggle you between being visible on the Player Ranking and being invisible.

Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.